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LODT-JP001
- Honest
[Ultra Rare / Ultimate Rare / Ghost Rare]
Effect Monster (Fairy / LIGHT / 4 Stars / ATK 1100 / DEF 1900)
If this card is face-up on the field, during your Main Phase you can
return this card to it's owner's hand. Also, during the Damage Step of
either player's turn when a face-up LIGHT monster you control battles a
monster, you can send this card from your hand to the Graveyard to have
that monster gains ATK equal to the ATK of the opponent's monster until
the End Phase. |
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LODT-JP002
- Cross Porter
[Common]
Effect Monster (Warrior / DARK / 2 Stars / ATK 400 / DEF 400)
You can send 1 monster you control to the Graveyard to Special Summon 1
"Neo-Spacian" monster from your hand. When this card is sent to the
Graveyard, you can add 1 Neo-Spacian" monster from your Deck to your
hand. |
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LODT-JP003
- Miracle Flipper
[Common]
Effect Monster (Spellcaster / LIGHT / 2 Stars / ATK 300 / DEF 500)
If there is a "Miracle Flipper" on the field, this card cannot be
Normal Summoned, Flip Summoned or Special Summoned. While this card is
on the field, your opponent cannot attack other monsters you control.
When this card is destroyed by battle, Special Summon it to your
opponent's side of the field. When this card is destroyed by a card
effect, destroy 1 monster your opponent controls. |
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LODT-JP004
- Destiny Hero – Dread Servant
[Common]
Effect Monster (Warrior / DARK / 3 Stars / ATK 400 / DEF 700)
When this card is Normal Summoned, put 1 Clock Counter on "Clock Tower
Prison". When this card is destroyed by battle and sent to the
Graveyard, you can destroy 1 Spell or Trap Card you control. |
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LODT-JP005
- Volcanic Queen
[Common]
Effect Monster (Pyro / FIRE / 6 Stars / ATK 2500 / DEF 1200)
This card can only be Special Summoned from your hand to your
opponent's side of the field by Tributing 1 monsters your opponent
controls. Once per turn, you can send 1 other card you control to the
Graveyard to inflict 1000 damage to your opponent. During your End
Phase, Tribute 1 other monster you control or take 1000 damage. If you
Special Summon this monster, you cannot Normal Summon or Set a monster
during the same turn. |
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LODT-JP006
- Jinzōningen – Psycho Returner
[Rare]
Effect Monster (Machine / DARK / 3 Stars / ATK 600 / DEF 1400)
This card can attack your opponent directly. When this card is sent to
the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard.
That "Jinzo" Special Summoned with this effect is destroyed during the
End Phase. |
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LODT-JP007
- Jinzōningen – Psycho Lord
[Super Rare]
Effect Monster (Machine / DARK / 8 Stars / ATK 2600 / DEF 1600)
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by sending 1 face-up "Jinzo" you control to the
Graveyard. While this card is face-up on the field, Trap Cards cannot
be activated, and the effects of all Trap Cards on the field are
negated. Once per turn, you can destroy all face-up Trap Cards on the
field and inflict 300 damage to your opponent for each Trap Card
destroyed by this effect. |
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LODT-JP008
- Arcana-Force 0 – THE FOOL
[Common]
Effect Monster (Fairy / LIGHT / 1 Star / ATK 0 / DEF 0)
This card cannot be destroyed by battle. This card cannot be changed to
Defense Position. When this card is Normal Summoned, Flip Summoned, or
Special Summoned, toss a coin once. This card gains 1 of the following
effects depending on the result:
• Heads: Negate the effects of your Spell, Trap, or Effect
Monster Cards that targets this card and destroy them.
• Tails: Negate the effects of your opponent's Spell, Trap, or
Effect Monster Cards that targets this card and destroy them. |
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LODT-JP009
- Arcana-Force I – THE MAGICIAN
[Common]
Effect Monster (Fairy / LIGHT / 4 Stars / ATK 1100 / DEF 1100)
When this card is Normal Summoned, Flip Summoned, or Special Summoned,
toss a coin once. This card gains 1 of the following effects depending
on the result:
• Heads: When a Spell Card is activated, the original ATK of
this card is doubled until the End Phase.
• Tails: Your opponent gains 500 Life Points each time a Spell
Card is activated. |
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LODT-JP010
- Arcana-Force III – THE EMPRESS
[Common]
Effect Monster (Fairy / LIGHT / 4 Stars / ATK 1300 / DEF 1300)
When this card is Normal Summoned, Flip Summoned, or Special Summoned,
toss a coin once. This card gains one of the following effects
depending on the result:
• Head: When your opponent Normal Summons a monster, you can
Special Summon 1 "Arcana Force" monster from your hand.
• Tail: When your opponent Normal Summons a monster, send 1
card from your hand to the Graveyard. |
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LODT-JP011
- Arcana-Force IV – THE EMPEROR
[Common]
Effect Monster (Fairy / LIGHT / 4 Stars / ATK 1400 / DEF 1400)
When this card is Normal Summoned, Flip Summoned, or Special Summoned,
toss a coin once. This card gains 1 of the following effects depending
on the result:
• Heads: All "Arcana Force" monsters you control gain 500 ATK.
• Tails: All "Arcana Force" monsters you control lose 500 ATK. |
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LODT-JP012
- Arcana-Force VI – THE LOVERS
[Common]
Effect Monster (Fairy / LIGHT / 4 Stars / ATK 1600 / DEF 1600)
When this card is Normal Summoned, Flip Summoned, or Special Summoned,
toss a coin once. This card gains 1 of the following effects depending
on the result:
• Heads: This card can be treated as 2 Tributes for the
Tribute Summon of an "Arcana Force" monster.
• Tails: While you control this card, you cannot Tribute
Summon "Arcana Force" monsters. |
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LODT-JP013
- Arcana-Force VII – THE CHARIOT
[Common]
Effect Monster (Fairy / LIGHT / 4 Stars / ATK 1700 / DEF 1700)
When this card is Normal Summoned, Flip Summoned, or Special Summoned,
toss a coin once. This card gains 1 of the following effects depending
on the result:
• Heads: You can Special Summon an opponent's monster that is
destroyed by battle by this card to your side of the field.
• Tails: Give control of this card to your opponent. |
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LODT-JP014
- Arcana-Force XIV – TEMPERANCE
[Rare]
Effect Monster (Fairy / LIGHT / 6 Stars / ATK 2400 / DEF 2400)
You can discard this card to make a Battle Damage inflicted to your
Life Points 0. When this card is Normal Summoned, Flip Summoned, or
Special Summoned, toss a coin once. This card gains 1 of the following
effects depending on the result:
• Heads: Halve any Battle Damage you take.
• Tails: Halve any Battle Damage your opponent takes. |
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LODT-JP015
- Arcana-Force XVIII – THE MOON
[Common]
Effect Monster (Fairy / LIGHT / 7 Stars / ATK 2800 / DEF 2800)
When this card is Normal Summoned, Flip Summoned, or Special Summoned,
toss a coin once. This card gains 1 of the following effects depending
on the result:
• Heads: You can Special Summon 1 "Moon Token"
(Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0) during each of your Standby
Phases.
• Tails: During your End Phase, give control of 1 monster you
control to your opponent. |
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LODT-JP016
- Arcana-Force XXI – THE WORLD
[Super Rare]
Effect Monster (Fairy / LIGHT / 8 Stars / ATK 3100 / DEF 3100)
When this card is Normal Summoned, Flip Summoned, or Special Summoned,
toss a coin once. This card gains 1 of the following effects depending
on the result:
• Heads: During your End Phase, by sending 2 monsters you
control to the Graveyard, your opponent must skip their next turn.
• Tails: During your opponent's Draw Phase, your opponent adds
the top card from their Graveyard to their hand. |
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LODT-JP017
- Arcana-Force Extra – THE DARK RULER
[Ultra Rare / Ultimate Rare]
Effect Monster (Fairy / LIGHT / 10 Stars / ATK 4000 / DEF 4000)
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by sending 3 monsters you control to the Graveyard.
When this card is Special Summoned, toss a coin once. This card gains 1
of the following effects depending on the result:
• Heads: This card can attack twice during the same Battle
Phase. If this card attacks twice by this effect, it is changed to
Defense Position at the end of the Battle Phase. This card's battle
position cannot be changed until the end of your next turn, except with
a card effect.
• Tails: When this card is destroyed, destroy all cards on the
field. |
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LODT-JP018
- Lightlord Paladin Jane
[Common]
Effect Monster (Warrior / LIGHT / 4 Stars / ATK 1800 / DEF 1200)
When this card attacks an opponent's monster, it gains 300 ATK during
the Damage Step only. If this card is face-up on the field, during your
End Phase send 2 cards from the top of your Deck to the Graveyard. |
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LODT-JP019
- Lightlord Magician Lyra
[Super Rare]
Effect Monster (Spellcaster / LIGHT / 4 Stars / ATK 1700 / DEF 200)
You can change this face-up Attack Position card to Defense Position to
destroy 1 Spell or Trap Card your opponent controls. If you do, this
card's battle position cannot be changed until the end of your next
turn, except with a card effect. If this card is face-up on the field,
during your End Phase send 3 cards from the top of your Deck to the
Graveyard. |
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LODT-JP020
- Lightlord Warrior Garos
[Common]
Effect Monster (Warrior / LIGHT / 4 Stars / ATK 1850 / DEF 1300)
If a card(s) is sent from your Deck to the Graveyard by an effect of a
"Lightlord" monster you control, except a "Lightlord Warrior Garos",
send 2 cards from top of your deck to the Graveyard. For each
"Lightlord" monster sent by this effect, draw 1 card. |
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LODT-JP021
- Lightlord Summoner Luminas
[Common]
Effect Monster (Spellcaster / LIGHT / 3 Stars / ATK 1000 / DEF 1000)
Once per turn, you can discard 1 card to Special Summon 1 Level 4 or
lower "Lightlord" monster from your Graveyard. If this card is face-up
on the field, during your End Phase send 3 cards from the top of your
Deck to the Graveyard. |
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LODT-JP022
- Lightlord Hunter Raikō
[Common]
Effect Monster (Beast / LIGHT / 2 Stars / ATK 200 / DEF 100)
FLIP: You can destroy 1 card on the field. Send 3 cards from the top of
your Deck to the Graveyard. |
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LODT-JP023
- Lightlord Beast Wolf
[Common]
Effect Monster (Beast-Warrior / LIGHT / 4 Stars / ATK 2100 / DEF 300)
This card cannot be Normal Summoned or Set. If this card is sent from
the Deck to the Graveyard, Special Summon it. |
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LODT-JP024
- Lightlord Angel Kerubim
[Super Rare]
Effect Monster (Fairy / LIGHT / 5 Stars / ATK 2300 / DEF 200)
When this card is Tribute Summoned by Tributing a "Lightlord" monster,
you can send 4 cards from the top of your Deck to the Graveyard to
destroy up to 2 cards your opponent controls. |
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LODT-JP025
- Lightlord Dragon Gragonis
[Common]
Effect Monster (Dragon / LIGHT / 6 Stars / ATK 2000 / DEF 1600)
This card gains 300 ATK and DEF for each "Lightlord" monster in your
Graveyard. During battle between this attacking card and a Defense
Position monster whose DEF is lower than the ATK of this card, inflict
the difference as Battle Damage to your opponent. If this card is
face-up on the field, during your End Phase send 3 cards from the top
of your Deck to the Graveyard. |
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LODT-JP026
- Judgement Dragoon
[Ultra Rare / Ultimate Rare]
Effect Monster (Dragon / LIGHT / 8 Stars / ATK 3000 / DEF 2600)
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by having 4 or more "Lightlord" monsters with different
names in your Graveyard. You can pay 1000 Life Points to destroy all
cards on the field except this card. If this card is face-up on the
field, during your End Phase send 4 cards from the top of your Deck to
the Graveyard. |
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LODT-JP027
- Dark Valkyria
(Dark Dunames) [Rare]
Gemini Monster (Fairy / DARK / 4 Stars / ATK 1800 / DEF 1050)
This card is treated as a Normal Monster while face-up on the field or
in the Graveyard. While this card is face-up on the field, you can
Normal Summon it to have it be treated as an Effect Monster with this
effect:
• Once per turn, you can place 1 Spell Counter on this card.
It gains 300 ATK for each Spell Counter on it. You can remove 1 Spell
Counter from this card to destroy 1 monster on the field. |
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LODT-JP028
- Irekaeru
[Rare]
Effect Monster (Aqua / WATER / 1 Star / ATK 100 / DEF 2000)
You can Tribute 1 monster you control to select 1 "Frog" monster from
your Deck (except a "Frog the Jam") and Special Summon it. While this
card is on the field, "Frog" monsters (except "Frog the Jam") cannot be
destroyed by battle. |
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LODT-JP029
- Kangaeru
(Kan Frog) [Common]
Effect Monster (Aqua / WATER / 1 Star / ATK 400 / DEF 400)
This card can attack your opponent directly. If this card successfully
attacks directly, if you control another "Frog" monster (other than
"Kan Frog" and "Frog the Jam"), you can destroy 1 Spell or Trap card
your opponent controls. |
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LODT-JP030
- Jūdenchi Man
(Batteryman Charger) [Common]
Effect Monster (Thunder / LIGHT / 5 Stars / ATK 1800 / DEF 1200)
When this card is Normal Summoned, you can Special Summon 1
"Batteryman" monster from your hand or Deck, except a "Batteryman
Charger". This card gains 300 ATK and DEF for each face-up Thunder-Type
monster you control. |
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LODT-JP031
- Denchi Man – Gyōmuyō
(Batteryman – Gyōmuyō) [Rare]
Effect Monster (Thunder / LIGHT / 8 Stars / ATK 2600 / DEF 0)
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by removing from play 2 "Batteryman" monsters from your
Graveyard. Once per turn, you can remove from play 1 Thunder-Type
monster in your Graveyard to destroy 1 monster and 1 Spell or Trap card
on the field. |
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LODT-JP032
- Denchi Man – Button-gata
(Batteryman – Button-gata) [Rare]
Effect Monster (Thunder / LIGHT / 1 Star / ATK 500 / DEF 100)
FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your
Deck, Graveyard, or that is removed from play. After this card has been
flipped face-up, when it is destroyed by battle and sent to the
Graveyard, draw 1 card. |
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LODT-JP033
- Goblin Teisatsu Butai
[Rare]
Effect Monster (Warrior / WIND / 4 Stars / ATK 1700 / DEF 0)
When this card attacks your opponent directly, check 1 random card in
their hand. If it is a Spell Card, send it to the Graveyard. If this
card attacks, it is changed to Defense Position at the end of the
Battle Phase. This card's battle position cannot be changed until the
end of your next turn, except with a card effect. |
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LODT-JP034
- Wakusei-kara no Buttai A
[Common]
Effect Monster (Reptile / LIGHT / 1 Star / ATK 0 / DEF 500)
Take control of a monster that attacks this face-up card at the end of
the Battle Phase.
|
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LODT-JP035
- Disc-Raider
[Super Rare]
Effect Monster (Fiend / WIND / 4 Stars / ATK 1700 / DEF 1500)
Once per turn, you can remove from play 1 Normal Trap Card in your
Graveyard to have this card gain 500 ATK until the End Phase of your
opponent's next turn. |
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LODT-JP036
- Ōgon no Tentōmushi
[Short Print Common]
Effect Monster (Insect / LIGHT / 1 Star / ATK 0 / DEF 0)
Once per turn during your Standby Phase, you can reveal this card in
your hand to have your opponent gain 500 Life Points. If you use this
effect, this card remains revealed in your hand until the End Phase of
this turn. |
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LODT-JP037
- Ducker
[Super Rare]
Effect Monster (Machine / LIGHT / 3 Stars / ATK 500 / DEF 500)
FLIP: Select 1 Level 4 monster in your Graveyard and add it to your
hand. |
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LODT-JP038
- Wight Fujin
(Madame Skull Servant) [Common]
Effect Monster (Zombie / DARK / 3 Stars / ATK 0 / DEF 2200)
This card's name is treated as "Skull Servant" while it is in the
Graveyard. While you control this face-up card, all face-up Level 3 or
lower Zombie-Type monsters on the field other than "Wight Fujin" cannot
be destroyed by battle, and are unaffected by Spell and Trap Cards'
effects. |
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LODT-JP039
- Shiso Shinchō Simorgh
[Rare]
Effect Monster (Winged Beast / WIND / 8 Stars / ATK 2900 / DEF 2000)
This card is treated as a Normal Monster while it's in your hand. While
this card is face-up on the field, the Tribute(s) needed to Tribute
Summon a WIND monster are decreased by 1. If you Tribute Summon this
card by Tributing only WIND monsters, return up to 2 cards your
opponent controls to their owner's hand. |
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LODT-JP040
- Cloudian – Storm Dragon
[Common]
Effect Monster (Fairy / WATER / 4 Stars / ATK 1000 / DEF 0)
This card cannot be Normal Summoned or Set. This card can only be
Special Summoned by removing from play 1 "Cloudian" monster in your
Graveyard. This card cannot be destroyed by battle. If this card is in
face-up Defense Position, destroy it. Once per turn, you can place 1
Fog Counter on 1 face-up monster on the field. |
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LODT-JP041
- Phantom Dragon
[Super Rare]
Effect Monster (Dragon / LIGHT / 8 Stars / ATK 2300 / DEF 2200)
When your opponent Special Summons a monster, you can Special Summon
this card from your hand. While this card is face-up on the field, 2 of
your empty Monster Card Zones cannot be used. |
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LODT-JP042
- Dragoon D-END
[Ultra Rare / Ultimate Rare]
Fusion Monster (Warrior / DARK / 10 Stars / ATK 3000 / DEF 3000)
"Destiny Hero - Plasma" + "Destiny Hero - Dogma"
A Fusion Summon of this card can only be conducted with the above
Fusion Material Monsters. Once per turn, you can destroy 1 monster your
opponent controls and inflict damage to your opponent equal to the ATK
of that monster. You cannot conduct your Battle Phase during the turn
that you activate this effect. If this card is in your Graveyard during
your Standby Phase, you can remove from play 1 "Destiny Hero" monster
from your Graveyard to Special Summon this card. |
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LODT-JP043
- Ancient Gear Ultimate Golem
[Ultra Rare / Ultimate Rare]
Fusion Monster (Machine / EARTH / 10 Stars / ATK 4400 / DEF 3400)
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
This monster cannot be Special Summoned except by Fusion Summon. During
battle between this attacking card and a Defense Position monster whose
DEF is lower than the ATK of this card, inflict the difference as
Battle Damage to your opponent. If this card attacks, your opponent
cannot activate Spell or Trap Cards until the end of Damage Step. When
this card is destroyed, Special Summon 1 "Ancient Gear Golem" from your
Graveyard, ignoring any and all Summoning conditions. |
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LODT-JP044
- Gladiator Beast Gaizaris
[Common]
Fusion Monster (Winged Beast / DARK / 6 Stars / ATK 2400 / DEF 1500)
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from your Fusion Deck by
returning the above cards you control to the Deck. (You do not use
"Polymerization"). When this card is Special Summoned, destroy up to 2
cards on the field. At the end of the Battle Phase, if this card
attacked or was attacked, you can return it to the Fusion Deck to
Special Summon 2 "Gladiator Beast" monsters from your Deck, except
"Gladiator Beast Bestiari". |
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LODT-JP045
- Hero Mask
[Common]
Normal Spell
Send 1 "Elemental Hero" monster from your Deck to the Graveyard and
select 1 face-up monster you control. Until the end of this turn, the
selected monster's name is treated as the name of the monster you sent
to the Graveyard with this card's effect. |
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LODT-JP046
- Spacia Gift
[Common]
Normal Spell
Draw 1 card from your Deck for each face-up "Neo-Spacian" monster with
a different name you control. |
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LODT-JP047
- Shūen no Chi
[Rare]
Quick-Play Spell
Activate only when your opponent Special Summons a monster. Select 1
Field Spell card from your Deck and activate it. |
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LODT-JP048
- D – Formation
[Common]
Continuous Spell
When a face-up "Destiny Hero" monster you control is destroyed, put 1
D-Counter for each on this card. When you Normal Summon or Special
Summon a monster during your Main Phase, you can send this card with 2
or more D-Counter to the Graveyard to add up to 2 monsters with the
same name as the summoned monster from your deck or Graveyard to your
hand. |
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LODT-JP049
- Magic Gear
[Common]
Normal Spell
Activate only by sending 3 face-up "Ancient Gear" cards you control to
the Graveyard. Special Summon 1 "Ancient Gear Golem" from your hand or
Deck, ignoring any and all Summoning conditions. Then, destroy all
monsters you control, except "Ancient Gear Golem". After activation,
you cannot Normal Summon or Set for your next 2 turns. |
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LODT-JP050
- Cup of Ace
[Common]
Normal Spell
Toss a coin once. If the result is Heads, draw 2 cards. If the result
is Tails, your opponent draws 2 cards. |
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LODT-JP051
- Hikari no Kekkai
[Rare]
Field Spell
During each of your Standby Phases, toss a coin once. If the result is
Tail, the effect of this card is negated until your next Standby Phase.
• The cointoss of an effect that activates when an "Arcana
Force" monster is Normal Summoned, Flip Summoned or Special Summoned is
not performed, and you select which to apply instead. When an "Arcana
Force" monster destroys an opponent's monster by battle, gain Life
Points equal to the original ATK of the destroyed monster. |
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LODT-JP052
- Solar Exchange
[Common]
Normal Spell
Discard 1 "Lightlord" monster. Draw 2 cards, then send 2 cards from the
top of your Deck to the Graveyard. |
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LODT-JP053
- Justice World
[Rare]
Field Spell
Place 1 Shine Counter on this card each time a card(s) is sent from
your Deck to the Graveyard. All "Lightlord" monsters gains 100 ATK for
each Shine Counter on this card. If this card would be destroyed by a
card effect, remove 2 of this card's Shine Counters instead. |
|

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LODT-JP054
- Shicchi Sōgen
[Common]
Field Spell
All Level 2 or lower Aqua-Type WATER Monsters gains 1200 ATK. |
|

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LODT-JP055
- Quick-Charger
[Common]
Quick-Play Spell
Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to
your hand. |
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LODT-JP056
- Rōden
[Rare]
Normal Spell
Activate only while you control 3 or more face-up "Batteryman"
monsters. Destroy all cards your opponent controls. |
|

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LODT-JP057
- Kyūenkō
[Super Rare]
Normal Spell
Pay 800 Life Points. Add 1 of your removed from play LIGHT monsters to
your hand. |
|

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LODT-JP058
- Senkō no Hōsatsu
[Common]
Continuous Spell
While this card is on the field, 1 of your other Spell & Trap
Card Zone cannot be used. When you control another face-up "Senkō no
Hōsatsu", you can draw 2 cards instead of 1 during you Draw Phase. |
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LODT-JP059
- Power Tune
[Common]
Normal Spell
Downgrade all face-up monsters you control by 1 Level until the End
Phase. |
|

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LODT-JP060
- Decklock
[Common]
Continuous Spell
While this card is on the field, neither player can add card(s) from
their Deck to the hand (except by drawing them), or Special Summon a
monster from their Deck. Destroy this card during your second Standby
Phase after activation. |
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LODT-JP061
- Reborn-Ribbon
[Short Print Common]
Equip Spell
If a monster equippped with this card is destroyed by battle and sent
to the Graveyard, Special Summon it during the End Phase of this turn. |
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LODT-JP062
- Ōgon-iro no Takemitsu
[Short Print Common]
Normal Spell
Activate only while you control a face-up "Bamboo Sword" Equip Spell
Card. Draw 2 cards. |
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LODT-JP063
- Limit Reverse
[Super Rare]
Continuous Trap
Select 1 monster in your Graveyard with 1000 or less ATK and Special
Summon it in face-up Attack Position. When the monster is changed to
Defense Position, destroy the monster and this card. When this card is
removed from the field, destroy the monster. When the monster is
destroyed, destroy this card. |
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LODT-JP064
- Hero Blast
[Rare]
Normal Trap
Select 1 "Elemental Hero" Normal Monster in your Graveyard. Add it to
your hand and destroy 1 face-up monster your opponent controls with
less ATK than the returned monster's. |
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LODT-JP065
- Niji no Inryoku
[Common]
Normal Trap
Activate only while you have 7 "Crystal Beast" cards with different
names on the field or in your Graveyard. Special Summon 1 "Rainbow
Dragon" or 1 "Rainbow Dark Dragon" from your Deck or your Graveyard,
ignoring any and all Summoning conditions. |
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LODT-JP066
- D – Fortune
[Rare]
Normal Trap
Activate only when your opponent declares a direct attack. Remove from
play 1 "Destiny Hero" monster in your graveyard and End the Battle
Phase. |
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LODT-JP067
- Gyakutensuru Unmei
[Rare]
Normal Trap
Activate only by selecting 1 face-up "Arcana Force" monster you
control. The selected monster's effect gained by the coin toss becomes
the opposite effect. |
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LODT-JP068
- Shinigami no Junyū
[Common]
Continuous Trap
Toss 1 coin during each of your opponent's Standby Phases, and apply
the appropriate effect:
• Heads: Your opponent cannot Normal Summon or Flip Summon
during this turn.
• Tails: You cannot Normal Summon or Flip Summon during your
next turn. |
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LODT-JP069
- Arcana-Call
[Common]
Normal Trap
Activate by selecting 1 face-up "Arcana Force" monster you control.
Remove from play 1 "Arcana Force" monster in your Graveyard. Until the
End Phase, the effect gained by the selected monster's coin toss
becomes the same effect as the effect the monster which was removed
from play gains by that coin toss. |
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LODT-JP070
- Light Resilence
[Common]
Continuous Trap
Each time a card(s) is sent from your Deck to the Graveyard by the
effect of a "Lightlord" monster, remove from play the top card of your
opponent's Deck. |
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LODT-JP071
- Senkō no Illusion
[Common]
Continuous Trap
Select 1 "Lightlord" monster from your Graveyard and Special Summon it
in face-up Attack Position. During your End Phase, send 2 cards from
the top of your Deck to the Graveyard. When this card is removed from
the field, destroy that monster. When that monster is removed from the
field, destroy this card. |
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LODT-JP072
- Destruction Jammer
[Rare]
Counter Trap
Discard 1 card. Negate the activation and the effect of a card that
includes the effect of destroying a monster(s) on the field and destroy
it. |
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LODT-JP073
- Frog Barrier
[Rare]
Normal Trap
Activate only when a face-up "Frog" monster you control (other than
"Frog the Jam") is selected as an attack target. Destroy all Attack
Position monsters your opponent controls. |
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LODT-JP074
- Keitaigata Battery
[Common]
Continuous Trap
Select 2 "Batteryman" monsters from your Graveyard and Special Summon
them in face-up Attack Position. When this card is removed from the
field, destroy those monsters. When both of those monsters are removed
from the field, destroy this card. |
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LODT-JP075
- Gladial Change
[Common]
Normal Trap
Activate only when you Special Summon a "Gladiator Beast" monster. Your
opponent select 1 card in their hand and discards it. |
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LODT-JP076
- Aggressive Cloudian
[Common]
Normal Trap
Activate only when a "Cloudian" monster you control is destroyed by its
own effect and sent to the Graveyard. Special Summon that 1 monster
from your Graveyard in face-up Attack Position, and place 1 Fog Counter
on it. The monster Special Summoned with this card's effect cannot be
changed to Defense Position with a card effect. |
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LODT-JP077
- Chi no Numachi
[Common]
Continuous Trap
If you control another Spell or Trap Card, destroy this card. While
this card is face-up on the field, any Set card in a Spell &
Trap Card Zone cannot be activated. Destroy this card during your
second Standby Phase after activation. |
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LODT-JP078
- Lucky Chance!
[Common]
Continuous Trap
Call the result when the effect of an efect monster that would flip a
coin is activated. If you call it right, draw 1 card. |
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LODT-JP079
- Summon-Limiter
[Rare]
Continuous Trap
Both players can only Normal Summon, Flip Summon, or Special Summon no
more than 2 times each turn. |
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LODT-JP080
- Dice-Impact
[Short Print Common]
Counter Trap
Negate the activation and the effect of an opponent's card that
includes the effect of rolling a dice, and destroy it. |