In pawn endgames it's extremely important to gain the
opposition. Opposition occurs when the two kings face each
other on a rank or file, with only one square in between them. In such
a situation, the player not having to move has the
opposition. The two Kings can face each other along a column
(vertical opposition) or a rank (horizontal opposition) or on the same
diagonal (diagonal opposition). In all these case we still
have opposition when an odd number of squares are between the
two Kings.
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ROOK ENDGAMES
In Rook endings
counterattack is the best defense, as the Rook is a very strong piece
if employed to attack while it's very weak as a defender. Those
endgames are very complex and require a precise play.
Material advantage can't always guarantee a win.
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BISHOP vs KNIGHT ENDGAMES
It is not possible to state whether
the Bishop or the Knight is stronger in chess endgames: sometimes the
Bishop is stronger, sometimes the Knight.
As a general rule the Bishop can contrast better passed
pawns, can control distant squares but can only reach half of the
squares; on the other side the Knight can jump pawn chains and can
reach any square. In the below endgames the Knight is
stronger in BK_1 and BK_2 while the Bishop in BK_3 and BK_4.
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SAME COLOUR BISHOP ENDGAMES
In the endgames with bishops of the
same colour it's important to be capable to assess the simple ending
K+B+P vs K+B. As a general rule this ending is draw if the defending
King is able to occupy any square in front of the pawn, provided that such square
is opposite in colour to the squares the Bihops travel on. Instead if
the defending King is behind the pawn and the attacking King is near
the pawn the outcome of the ending is defined by Centurini
rule.
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OPPOSITE COLOUR BISHOPS ENDGAMES
Opposite
colour Bishops endgames are well known for their drawish
character. That often it's true, but some cases exist in which
the player with material advantage can force the win all the same.
Therefore it's important to familiarize with some typical
endgames K+B+2P vs K+B..
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