WARRIOR DICE

Traduzione italiana di un gioco WarpSpawn

http://www.angelfire.com/games2/warpspawn/WD.html

a cura di Alessandro Crespi © 2005 – alecrespi@alice.it

 


BACK

INTRODUZIONE

Gioco di dadi per 2 partecipanti.
Ogni giocatore rappresenta un guerriero.

DADI

Ogni giocatore ha bisogno di 1D10.
Scrivete i punteggi su un foglio oppure usate le monete per quantificare l’energia.

VITTORIA

Vince il primo giocatore che reduce l’avversario a 0 PF.

ANATOMIA DEL DADO

Una faccia (1) costituisce l’ ADDER.
Se ottieni un ADDER, tiri il dado nuovamente ed aggiungi 10 alla forza totale del nuovo lancio.
Una faccia (2) costituisce il DOUBLER.
Se ottieni un DOUBLER, ritiri il dado 2 volte e decidi quale risultato tenere.
Le altre 8 facce sono combinazioni di ATTACCO o DIFESA.
L’ATTACCO o la DIFESA hanno un Valore di Forza.
Il Valore di Forza è sempre un punteggio multiplo di 10.

PREPARAZIONE

I giocatori scelgono il proprio guerriero. 
Ogni guerriero standard comincia con 100 PF.
Comincia per primo il giocatore che ottiene il numero più alto lanciando 1D10.

SEQUENZA DI GIOCO

Ogni Turno è suddiviso in 3 fasi:
1.    Attacco
2.    Difesa
3.    Danno

1. ATTACCO

L’attaccante (cioè il giocatore in turno) lancia il dado.
Se ottiene un ADDER tira nuovamente ed aggiunge 10 alla forza totale ottenuta.
Se ottiene un DOUBLER rilancia due volte il dado e sceglie quale risultato tenere.
Se ottiene un risultato di DIFESA, allora termina il suo turno.
Se ottiene un risultato ATTACCO, allora si può procedure alla fase successiva.

2. DIFESA

Il difensore (l’altro giocatore) lancia il proprio dado.
Se ottiene un ADDER tira nuovamente ed aggiunge 10 alla forza totale ottenuta.
Se ottiene un DOUBLER rilancia due volte il dado e sceglie quale risultato tenere.

3. DANNO

L’attaccante provoca tanto DANNO (inteso in PF) al difensore quanto è il totale della sua Forza di Attacco.
Se il difensore ha ottenuto un risultato di DIFESA, sottrae la Forza della propria difesa dal danno totale ricevuto. (considerate risultati negativi come nulli)

RISULTATI SPECIALI

Neutralizza: (ATTACCO)  L’avversario sale le prossime 2 fasi di Attacco.
All Out: (ATTACCO) In fase di attacco, tirare di nuovo il dado e raddoppiare il punteggio.

Tabella dei GUERRIERI PREDEFINITI

A = Attacco
D = Difesa

GUERRIERO

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Sword                  A       30
4       Dagger                 A       20
5       Hilt Punch             A       10
6       Hack & Slash           A       40
7       Shield                 D       30
8       Dodge                  D       40
9       Parry                  D       20
0       Chain Mail             D       10

CAVALIERE

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Lance                  A       30
4       Broad Sword            A       30
5       Armor                  D       20
6       Kite Shield            D       30
7       Great Helm             D       20
8       Furious Assault        A       30
9       Charge                 A       -       All Out
0       Plate                  D       30

LADRO

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Thrown Dagger          A       30
4       Dagger                 A       20
5       Sap                    A       10
6       Leather Armor          D       10
7       Dexterity              D       30
8       Back Stab              A       40
9       Run                    D       30
0       Hide                   D       30

BARABRO

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Battle Axe             A       30
4       Kick                   A       10
5       Overhead Smash         A       40
6       Leap                   D       40
7       Throw Axe              A       10
8       Berserk                A       -       All Out
9       Reflexes               D       40
0       Feel no Pain           D       20

ELFO

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Long Sword             A       30
4       Bow                    A       30
5       Elven Chain            D       20
6       Fleet of Foot          D       20
7       Arrow                  A       40
8       Dodge                  D       20
9       Parry                  D       20
0       Agility                D       20

NANO

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       War Hammer             A       30
4       Armor                  D       20
5       Shield                 D       20
6       Axe                    A       30
7       Sturdy                 D       20
8       Crossbow               A       30
9       Shield Bash            A       10
0       Grim Determination     D       40

MAGO

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Staff                  D       10
4       Magic Missile          A       10
5       Fireball               A       40
6       Lightning Bolt         A       30
7       Charm                  A       -       Neutralize
8       Circle of Protection   D       40
9       Magic Shield           D       30
0       Blur                   D       20

CHIERICO

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Armor                  D       20
4       Prayer                 D       20
5       Shield                 D       20
6       Blessing               D       20
7       Mace                   A       20
8       Crushing Blow          A       40
9       Heal                   -       -       Regain 10 Lost Hits
0       Smite                  A       40

ORCO

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Scimitar               A       30
4       Tough Hide             D       20
5       Stab                   A       20
6       Disembowel             A       40
7       Helm                   D       20
8       Spiky Armor            A       10
9       Shield                 D       30
0       Piecemeal Armor        D       30

TROLL

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Maul                   A       30
4       Great Strength         A       40
5       Barrel Attack          A       20
6       Rampage                A       -       All Out
7       Regenerate             -       -       Regain 10 Lost Hits
8       Thick Hide             D       30
9       Immune to Pain         D       30
0       Great Bulk             D       20

OPLITA GRECO

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Spear                  A       30
4       Round Shield           D       30
5       Thrown Spear           A       30
6       Short Sword            A       30
7       Breast Plate           D       30
8       Wrestle                A       10
9       Greaves                D       10
0       Dodge                  D       30

GLADIATORE

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Trident                A       40
4       Net                    A       -       Neutralize
5       Dagger                 A       20
6       Feint                  A       -       Neutralize
7       Dodge                  D       40
8       Skill                  D       10
9       Evade                  D       40
0       Toughness              D       10

LEGIONARIO ROMANO

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Short Sword            A       30
4       Thrust                 A       40
5       Pilum                  A       30
6       Tunic                  D       20
7       Helmet                 D       10
8       Shield                 D       30
9       Discipline             D       10
0       Defend                 D       30

DUELIST

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Foil                   A       10
4       Disarm                 A       -       Neutralize
5       Sword Breaker          A       -       Neutralize
6       Lunge                  A       20
7       Parry                  D       40
8       Block                  D       30
9       Run Through            A       30
0       Guard                  D       30

PIRATA

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Knockdown              A       10
4       Cutlass                A       30
5       Sword Play             D       20
6       Knife                  A       20
7       Jump                   D       30
8       Duck                   D       30
9       Sidestep               D       20
0       Low Blow               A       40

ARABO

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Tulwar                 A       20
4       Parry                  D       40
5       Slashing Steel         A       20
6       Dagger                 A       10
7       Cut Throat             A       30
8       Whirling               D       20
9       Catch                  D       40
0       Throw Sand             A       -       Neutralize

ASSASSINO

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Poisoned Blade         A       30
4       Stiletto               A       10
5       Garrote                A       10
6       Stealth                D       30
7       Surprise               A       -       Neutralize
8       Retreat                D       40
9       Deathblow              A       30
0       Shadows                D       30

SAMURAI

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Vertical Cut           A       30
4       Horizontal Cut         A       30
5       Katana                 A       30
6       Kai                    A       -       All Out
7       Armor                  D       10
8       Parry                  D       30
9       Speed                  D       30
0       Force of Will          D       30
 

PETER PAN

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Knife                  A       30
4       Lost Boys              A       10
5       Alligator              A       50
6       Indians                A       10
7       Fly away               D       30
8       Quick                  D       20
9       Nimble                 D       20
0       Tinkerbell             D       30

CAPTAIN UNCINO

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Hook                   A       20
4       Rapier                 A       20
5       Cannon                 A       30
6       Pirates                A       20
7       Set Trap               -       -       All Out
8       Hostages               D       50
9       Parry                  D       20
0       Stubborness            D       30
 
 

DISEGNA I TUOI GUERRIERI

Basic Warriors are 300 points:
100 Hit points
100 points distributed to Attacks
100 points distributed to Defenses
"All Out" Attacks are worth 10 points
"Regain 10 Lost Hits" Defenses are worth 20 points
"Neutralize" Attacks are worth 20 points
 

ESPERIENZA

XP = Experience Points
Every time you defeat a lesser warrior get 1 XP.
Every time you defeat an equal warrior get 5 XP.
Every time you defeat a greater warrior get 10 XP.
Each 10 XP allows you to do one of the following:
1. Add 10 to one of your Attacks
2. Add 10 to one of your Defenses
3. Gain 10 Hit Points
4. Create a new Attack or Defense with a Force = 10.
The new Attack or Defense shares a Die roll Indicator (1-10)
with one of your existing results and can be used instead of
the original at your discretion during combat. For Example:
The Samurai turns in 10XP to gain a new Attack he calls
Wakizashi (Short sword) with a Force = 10. He assigns this
new attack to his #7 slot which already has the Defense of
"Armor" (Force = 10). So from now on, every time he rolls a
#7 he can choose to have it mean either Armor or Wakizashi.



FAQ's
1.  Situation: I roll the Adder, then the Doubler.  How is that
handled?  We have been using a spot ruling that only the last one
rolled is applied.
A. You get +10 (from the Adder) then roll again twice
(from the Doubler) and pick one of the results.
2.  What if I roll the Doubler then an All Out Attack?  Made
basically the same ruling as #1, above.
A. In this case you picked the "All Out Attack" which then allows you
to make another roll.
3.  Does Neutralize automatically affect the target?  We've been
reading it as 'Yes'.
A. Good point. Some defense against "Neutralize" attacks should be
allowed. I rule that a defense of 20+ Force should negate a
Neutralize Attack.
4.  Can you Double a Neutralize to 4 turns?  We read that as 'No'.
A. I would agree that Neutralize Attacks cannot be doubled.
 
 

LORD OF THE RINGS WARRIOR DICE

BLACK ORC / URUK-HAI

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Lance Charge           A       30
4       Combat Frenzy          A       -       No damage
5       Stab                   A       10
6       Disembowel             A       30
7       Iron Bow               A       30
8       Full Armor             D       40
9       Shield                 D       40
0       Helm                   D       20

CAVE TROLL / OLOG HAI

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Club                    A     40
4       Great Strength          A     50
5       Frenzy                  A     -       No damage
6       Rampage                 A     -       All Out
7       Regenerate              -     -       Regain 10 Lost Hits
8       Thick Hide              D     30
9       Immune to Pain          D     30
0       Great Bulk              D     20

MORIA ORCS

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Adder                                   Overwhelming numbers
4       Tough Hide              D       20
5       Scimitar                A       20
6       Disembowel              A       20
7       Helm                    D       20
8       Shortbow                A       20
9       Shield                  D       30
0       Piecemeal Armor         D       30
Notes: I've equated the extra Adder to be equivalent to an Attack 40

LEGOLAS

1D10    Risultato             Tipo   Forza    Note
1      Adder
2      Doubler
3      Doubler                                  Inhuman reflexes
4      Bow                      A       30
5      Arrow                    A       20
6      Fleet of Foot            D       20
7      Shortswords              A       30
8      Dodge                    D       20
9      Parry                    D       20
0      Agility                  D       20
I've equated the extra Doubler to be equivalent to an
Attack 20 and Defense 20

GIMLI

1D10    Risultato             Tipo   Forza    Note
1      Adder
2      Doubler
3      War Hammer               A       30
4      Armor                    D       30
5      Shield                   D       20
6      Axe                      A       30
7      Shrug it off             D       -       All Out
8      Throwing Hammer          A       30
9      Shield Bash              A       -       All Out
0      Grim Determination       D       40
Gimli has both an all out attack and an all out defense that
behaves similarly.

GANDALF

1D10    Risultato             Tipo   Forza    Note
1      Adder
2      Doubler
3      Staff Parry              D       10
4      Kinetic Blow             A       10
5      Glamdring                A       40
6      Staff Strike             A       20
7      Entrance                 A       -       Neutralize
8      Sphere of Protection     D       40
9      Shadowfax                A       -       All Out
0      Experience               D       20

BOROMIR

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Slash                  A       40
4       Kick                   A       20
5       Overhead Smash         A       50
6       Leap                   D       40
7       Tempted by Ring         A       -       Neutralize Self
8       Berserk                A       -       All Out
9       Reflexes               D       40
0       Feel no Pain           D       20
Neutralize Self - as neutralize, but to Boromir (hence he gets +20 A)

ARAGORN / ELESSAR

1D10    Risultato             Tipo   Forza    Note
1       Adder                                 Becomes Doubler
2       Doubler
3       Narsil                 A       30      Can become Anduril
4       Dagger                 A       20
5       Hilt Punch             A       10
6       Hack & Slash           A       40
7       Shield                 D       30
8       Endurance              -       -       Regain 10 Lost Hits
9       Parry                  D       40
0       Chain Mail             D       10
Special rule - Once per battle, Narsil can be reforged into Anduril.
As Anduril it is worth 50, but the Adder changes to a Doubler.
Announce before rolling attack, and the changes are permanent from
then on.

SAMWISE GAMGEE

1D10    Risultato             Tipo   Forza    Note
1       Doubler
2       Doubler                               Hobbit Luck
3       Thrown Pan             A       30
4       Dagger                 A       20
5       Kick                   A       10
6       Short                  D       10
7       Agile                  D       30
8       Sting                  A       40
9       Run                    D       30
0       Hide                   D       30

PEREGRIN TOOK

1D10    Risultato             Tipo   Forza    Note
1       Doubler
2       Doubler                               Hobbit Luck
3       Shortsword             A       40
4       Dagger                 A       30
5       Kick                   A       20
6       Short                  D       10
7       Defend Gondor          A       -       All Out
8       Ent Drought            -       -       Regain 10 Lost Hits
9       Run                    D       40
0       Hide                   D       30

MERIADOC BRANDYBUCK

1D10    Risultato             Tipo   Forza    Note
1       Doubler
2       Doubler                               Hobbit Luck
3       Shortsword             A       40
4       Dagger                 A       30
5       Kick                   A       20
6       Short                  D       10
7       Backstab               A       -       All Out
8       Ent Drought            -       -       Regain 10 Lost Hits
9       Run                    D       40
0       Hide                   D       30

FRODO BAGGINS

1D10    Risultato             Tipo   Forza    Note
1       Doubler
2       Doubler                               Hobbit Luck
3       Doubler                               Invisibility
4       Sting                  A      50
5       Kick                   A      30
6       Short                  D      10
7       Wear Ring              A      -       Neutralize
8       The Old Wound          A      -       Neutralize Self
9       Run                    D      30
0       Hide                   D      40
Neutralize Self - as neutralize, but to Frodo (hence he gets +20 A)

FARAMIR

1D10    Risultato             Tipo   Forza    Note
1       Adder
2       Doubler
3       Bow & Arrow            A       20
4       Stealth                D       30
5       Longsword              A       40
6       Agility                D       40
7       Dagger                 A       10
8       Sharp Vision           D       10
9       Endurance              A       30
0       Shield                 D       20

 

WARHAMMER FANTASY DICE

Submitted by Brian Rayburn

GOTREK GURNISSON

1D10   Result                   Type    Force      Notes
1      Adder
2      Doubler
3      Rune Axe                 A       40
4      Punch                    A       20
5      Dwarven Resilience       D       30
6      Berserker Rage           -       -          All-Out
7      Dodge                    D       30
8      Block                    D       20
9      Ignore Pain              D       20
0      Head Butt                A       30

FELIX JAEGER

1D10   Result                  Type     Force      Notes
1      Adder
2      Doubler
3      Chain Mail              D        40
4      Dagger                  A        20
5      Parry                   D        20
6      Dragon Sword            A        40
7      Shoulder Bash           A        20
8      Disarm                  -        -          Neutralize
9      Dodge                   D        10
0      Step Back               D        30



SLAYER DICE

Submitted by Brian Rayburn

VAMPIRE SLAYER (350 PTS)       HITS: 120

1D10   Result                  Type     Force      Notes
1      Adder
2      Doubler
3      Stake                   A        30
4      Acrobatics              D        30
5      Slayer-Fu               A        40
6      Scent of the kill       A        -          All Out
7      Parry                   D        30
8      Healing Factor          D        -          Regain 10 Hits
9      Tough                   D        30
0      Slayer Strength         A        40

COMPANION (300 PTS)            HITS: 100

1D10   Result                  Type     Force      Notes
1      Adder
2      Doubler
3      Duck                    D        30
4      Axe                     A        40
5      Spirits & Charms        D        -          Regain 10 Hits
6      Kung-Fu                 A        20
7      Stake                   A        30
8      Parry                   D        30
9      Incantation             A        10
0      Defensive Stance        D        20

LESSER VAMPIRE (350 PTS)       HITS: 130

1D10   Result                  Type     Force      Notes
1      Adder
2      Doubler
3      Drop Fang               A        30
4      Undead                  D        40
5      Vamp-Fu                 A        40
6      Claws                   A        30
7      Regenerate              D        -          Regain 10 Hits
8      Block                   D        30
9      Scent of blood          A        -          All Out
0      Resilient               D        20

MASTER VAMPIRE (450 PTS)       HITS: 150

1D10   Result                  Type     Force      Notes
1      Adder
2      Doubler
3a     Drop Fang               A        30
3b     Mist Form               D        30
4      Talons                  A        30
5a     Undead                  D        50
5b     Rending Blow            A        20
6      Vamp-Fu                 A        40
7      Regenerate              D        -          Regain 10 Hits
8      Block                   D        50
9      Mesmerize               A        -          Neutralize
0      Scent of blood          A        -          All Out
WEREWOLF (350 pts)             HITS: 140
1D10   Result                  Type     Force      Notes
1      Adder
2      Doubler
3      Regenerate              D        -          Regain 10 Hits
4      Claw Swipe              A        30
5      Fangs                   A        40
6      Leap                    D        30
7      Battle Frenzy           A        -          All Out
8      Dodge                   D        30
9      Regenerate              D        -          Regain 10 Hits
0      Wolf-Fu                 A        30

MINOR DEMON (350 PTS)          HITS: 120

1D10   Result                  Type     Force      Notes
1      Adder
2      Doubler
3      Spiky Bits              A        30
4      Rough Hide              D        30
5      Dodge                   D        30
6      Demon-Fu                A        40
7      Bony Plates             D        30
8      Fangs                   A        20
9      Energy Bolt             A        30
0      Block                   D        20

DEMON LORD (500 PTS)               HITS: 200

1D10    Result                 Type    Force   Notes
1       Adder
2       Doubler
3       Doubler                                       Infernal Power
4a      Rune Blade             A       40
4b      Parry                         D       20
5a      Bloodstone Armor       D       30
5b      Spiked Gauntlets       A       20
6       Mighty Punch                   A       40
7       Demon-Fu               A       30
8       Regenerate             D       -       Regain 10 Hits
9       Dodge                          D       40
0       Stunning Roar           D             -       Neutralize

RISEN DEAD (300 PTS)            HITS: 100

1D10    Result                 Type    Force   Notes
1       Adder
2       Doubler
3       Claw                   A       20
4       Bite                   A       30
5       Block                          D       30
6       Grapple                A       10
7       Dead Man Walkin'       D       30
8       No Pain                D       20
9       Chomp!                 A       40
0       Relentless             D       20

WITCH (300 PTS)                 HITS: 100

1D10    Result                 Type    Force   Notes
1       Adder
2       Doubler
3       Confusion              A       -       Neutralize
4       Call Lightning          A             30
5       Mystic Wall                    D       40
6       Telekinetic Daggers     A             20
7       Invoke the Goddess      D             -       Regain 10 Hits
8       Athame                 A       30
9       Witch-Fu               D       20
0       Spirits & Charms       D       20

WITCH (450 PTS)                 HITS: 200

1D10    Result                 Type    Force   Notes
1       Adder
2       Doubler
3a      Witch-Fu               A       20
3b      Spell Shield                  D       20
4       Soul Blast             A       40
5       Invoke the Goddess      D             -       Regain 10 Hits
6a      Tempus Fugit            A             -       All Out
6b      Witch-Fu               D       30
7       Hex                    A       -       Neutralize
8       Athame                 A       40
9       Call the Elements              D       30
0       Block                          D       20

DEMON HUNTER (300 PTS)          HITS: 100

1D10   Result                  Type    Force   Notes
1      Adder
2      Doubler
3      Crossbow                A       30
4      Sword                   A       20
5      Mesh Shirt              D       30
6      Charm                   D       -       Regain 10 Hits
7      Kung-Fu                 A       40
8      Daggers & Stakes         A             10
9      Kung-Fu                 D       10
0      Talisman                D       40

CREEP-OF-THE-WEEK (400 PTS) HITS: 150

1D10   Result                  Type    Force   Notes
1      Adder
2      Doubler
3      Claws                   A       40
4      Mucous Spit             A       -       Neutralize
5      Scaly Hide              D       40
6      Bite                    A       30
7      Energy Blast                   A       30
8      Dark Secrets                   D       40
9      Evil Magic              D       30
0      Creep-Fu                D       20



WARRIOR DICE

Shadow Warriors
By Brian Rayburn (scarecrowking@unclebear.com)
Shadow Warriors is a background setting for ongoing games. Each character is a being that exists beyond the boundaries of the
mortal sphere. Most can become younger or older at will, but each being of Shadow can recognize another on sight. Most have
long-reaching schemes that they wish to see to fruition. However, with immortality and power comes arrogance, and they see
each other as obstacles in their power plays. Therefore, most attack each other on sight, or at the earliest opportunity. Most
have an unseen (in normal games, at least) mentor, another creature who has been on Earth for centuries amassing power. This
simply gives a background for the character to be and have what he does.
One important difference from the warriors described in the basic rules is that Shadow beings can never truly die, at least not in
a way understandable to mortals. Truly powerful majicks would be needed to permanently banish even one from our plane of
existence, and sorcerers of that caliber are unique, if not extinct. To reflect this in game terms, each time a character is brought
to 1/10 of their starting Hits, they may yield, and no Shadow being can pass the opportunity to know, if even for only a while,
that they held the upper hand. Of course, if a blow brings a character to 0 Hits, the victim is dead.
For a while. See, Shadow creatures can reform. At a cost. Each time this happens, subtract 10 from the Force of one Attack
or Defense, or 10 Hits permanently. The point value of a character reforming this way should be adjusted down as well. The
lost points can be bought again with XP as normal, but if the character dies again, 10 more points have to be subtracted again.
If a character insists on fighting until they are reduced to below 30 points, then that character’s life force is banished back to the
Shadow Realms, to work it’s way back up the ranks of the dark masses to again wield the power to manifest in our realm.
Another difference is that a character actually inhabits a mortal body, even if that body was crafted by the creature’s force of
will. As such, a character is limited to one ‘supernatural’ attack form, such as manifesting claws or spitting a stream of venom.
Many times these traits resemble animal abilities, in a twisted way. Although characters begin with only one supernatural ability,
more can be obtained. Each time you force another Shadow being to reform, you may absorb some of his essence. After
tallying the XP for the battle, if the winner has enough XP to purchase a new Attack or Defense, she may decide to make it the
same type as the defeated character’s supernatural trait. If a defeated character has more than one already, the winner may
choose one. Here’s some examples:
Miranda Thorne and Gregor Kaprov have met in battle in the main building of her mentor’s corporate empire. Both being
beginning characters, each has one supernatural trait. Miranda designated one Attack as ‘Claws’, which she took at Force 30.
Gregor can transform his face during combat, and manifest an Attack as ‘Fanged Bite’, which he allotted 40 Attack Force to.
Miranda gains the upper hand, and rips Gregor’s throat out. Since they were of equal point value, Miranda gains 5 XP. Since
she also made Jasmine yield a few months ago, that brings her to 10XP. She decides to spend the XP immediately, and take on
Gregor’s trait. She decides to keep with the theme set by her Claws, and decides hers will manifest as a more feline
appearance. She places it as the second option of her #4 slot, as ‘Fanged Bite 10’, and is now a 310 pt character. In a few
weeks Gregor will be back. He will have lost 10 points from the Force of one Attack or Defence, or his Hits, but will still have
the trait ‘Fanged Bite 40’, assuming he didn’t subtract the 10 points from that trait. Gregor is now a 290 pt character.
Existing abilities can be improved upon, and even expanded. For example, if a character took ‘Winged Retreat Defense 20’ as
their #6 slot, she could buy ‘Wing Slap Attack 10’ as a new ability at any time she has the XP.
Before a Battle, roll on the chart below to see where your encounter takes place.
1 Beach Uneven footing gives all Attacks –10 Force
2 Alley Roll 1d10 at the beginning of each turn. Someone stumbles upon you and the battle ends if a 1 is rolled.
3 Warehouse Shelves and crates give all Defenses +10 Force
4 Corporate Boardroom Desks, tables, and chairs prevent All Out attacks, treat as a lost attack
5 Place of Darkness Mystic vibes give all Attacks +10 Force
6 Unholy Site Once per Battle, each Immortal may choose to trade any single Defense roll of 40 or higher to heal up to 20 lost Hits
7 Opera House Smooth stage gives all Defenses –10 Force
8 Rocky Ground All Force scores are at –10
9 Parking Garage Roll 1d10 at the beginning of each turn. Someone stumbles upon you and the battle ends if a 1 is rolled.
0 Nexus to the Shadow Realm All Force scores doubled
Shadow Warriors

MIRANDA THORNE (300 PTS)                   HITS: 100

1D10    Result                         Type    Force   Notes
1       Adder
2       Doubler
3       Dodge                          D       30
4       Tiger Stance                   A       20
5       Claws                          A       30
6       Acrobatic                      D       40
7       Boot Knife                     A       20
8       Roll With It                   D       10
9       Mental Discipline              D       -       Regain 10 Hits
0       Sleeve Pistol                  A       30

GREGOR KAPROV (300 PTS)                    HITS: 100

1D10    Result                         Type    Force   Notes
1       Adder
2       Doubler
3       Big Fist                       A       20
4       Bigger Boot                    A       30
5       Knock Away                     D       10
6       Dodge                          D       30
7       Fanged Bite                    A       40
8       Padded Overcoat                D       30
9       Choke                          A       10
0       Block                          D       30

JASMINE (300 PTS)                                     HITS: 100

1D10    Result                         Type    Force   Notes
1       Adder
2       Doubler
3       Wicked Little Knife            A       10
4       Leaping Kick                   A       30
5       Nimble Little Minx             D       30
6       Winged Retreat                 D       20
7       Eye Rake                       A       20
8       Wicked Big Knife               A       40
9       Parry                          D       30
0       Slide Roll                     D       20

DARIAN CROSS (300 PTS)                                     HITS: 100

1D10    Result                         Type    Force   Notes
1       Adder
2       Doubler
3       Back Flip                      D       20
4       Venom Spit                     A       30
5       Silver-Headed Cane             A       10
6       Parry                          D       20
7       Serpent Stance                 A       30
8       Custom Trench Coat             D       30
9       Spinning Leap                  D       30
0       .45 Magnum                     A       30

MECHA DICE

Check out Mecha Dice


BACK